Hajime Nagumo

Hajime Nagumo (ハジメ, Nagumo Hajime?) is the main protagonist of the Arifureta Shokugyou de Sekai Saikyou Alternate Universe series.

After being called incompetent and the betrayal of one of his classmates, Hajime falls into the abyss where his journey to become the strongest begins.

Appearance
Like his original counterpart, Hajime had black hair, brown eyes, and a slim body type. He also had a kind face and attitude. After falling into the abyss and eating the twin-tailed wolf monster, his body began to wither away. After he drank the ambrosia in the abyss to counter the effects of the monster meat, his body began to heal and grow stronger in the process. Due to the stress of this repeated revitalization, his hair turned white, a condition called Marie Antoinette syndrome. His eyes also turned red and his body gained tattoo-like red veins, a sign of becoming a demonic monster. These red marks also grant Hajime the ability to use magic without needing to use chants or incantations. Shorty after falling into the abyss, Hajime lost his left arm to the Claw Bear on the first floor like his original counterpart. However, his left arm was later regenerated back due to the powers of Latina Lucifer's Sephiroth Grail. His white hair color also changed back into black due to Lavinia using transformation magic.

Hajime's adventure outfit consists of the Crescent Moon Wolf Coat well as a crimson blazer and a black shirt underneath it with a cravat tied around his neck, a pair of black fingerless gloves. Hajime wears black pants that have gun holsters attached to them for holding his revolvers Kaminari and Inazuma, a specially customized belt designed by Kaguya for holding his sword Juuchi Yosamu as well as black boots.

Personality
Hajime had personality traits similar to his original counterpart yet distinctively different, originally with a quiet, introverted and tolerant personality, but with an extremely kind and gentle heart. While mild-mannered, he has a special type of bravery and strength of heart that would allow him to sacrifice his own dignity and well-being to protect a child from harm. Kaori noted that it would be easy to be a hero to fight against evil if one were already strong, but it takes true strength to go against evil if one knows that they are weak. His strength of heart is evident by his ability to keep calm when his class faced perilous dangers from a Behemoth, while Kouki had momentarily stood paralyzed by fear until snapped out of it by Hajime. He had a Motto of "Hobbies First" and would put his hobbies over everything else despite ridicule by his peers.

After the betrayal of a classmate and falling in into an abyss, Hajime begins his descent to madness. His personality changed drastically, becoming extremely cold, calm, cool and collected while remaining introverted. The fear of dying and the pain of losing his arm coupled with days of starvation pushed him over the edge. His iron forged will to survive made him extremely ruthless and capable of killing any person who wants to cause him misfortune or get in his way. Hajime outright stated that he will mass murder all the Humans and Demons and even destroyed Tortus itself if he had to and will show absolutely no mercy even towards his own classmates if they dared to cross him which he later proved by ruthlessly brutalized Daisuke Hiyama for attempting to make Kaori his undead sex slave in front of them and had no qualms letting monsters devoured him alive, an act that traumatized most of them and make them truly terrified of Hajime despite the fact he had saved them from Eri's death trap, even Shizuku and Aiko acknowledged that they will be slaughtered by Hajime if they were to attack him at the instigation of Heiligh Kingdom and Holy Church. He is also notably more rude, hostile, insulting and aggressive in his speech than his original counterpart and unlike his original counterpart, Hajime does not use non lethal rubber bullets when warning people, outright using violent threats and intimidation. Despite having abandoned most of his empathy and compassion, Hajime deeply cares for his comrades which is the last and only fragment of his lost kindness.

Due to the hardships he had suffered, Hajime developed a firm belief in independence of relying on one's own abilities to solve personal problems and overcome obstacles independently as he had to in order to escape the Orcus Dungeon when all of his classmates with the exception of Kaori believed he was already dead. Due to this newfound belief of independence, Hajime absolutely refused to do anything about Ehit's manipulation of the people of Tortus, stating to Miledi that it is their own problems to solve and he has no intention to risked his life for their well being as she and her fellow Liberators had as well as outright refusing Chase attempts to persuade him to rejoin them or at least teach the Heiligh Kingdom's Synergists how to manufacture firearms to aid them in their war efforts. In Volume 6, when Kouki stated Hajime could convince him of Ehit's true nature as an Evil God by thoroughly explained it several times, Hajime simply called Kouki stupid, harshly criticizing him and his other classmate's delusional and naive beliefs that he himself must always risked life and limb to protect and help them simply because they are classmates, stating that because they keep holding onto such ridiculous idealistic thinking is what had allow Eri and Hiyama to backstab them, nearly leading to their own deaths and also becoming zombified into Eri's undead puppets as Meld and Kondou had. Hajime also told Shizuku to stop being so protective of Kouki, Ryuutaro and Suzu in the Shunee Great Labyrinth as they must learn to overcome their own trials by themselves in order to attain Age of God's Magic to realize their respective goals.

As Kaori and Shizuku noted, despite his new found strength, confidence and courage, Hajime is always desperate to protect his comrades and to fight against any potential dangers that may befall him, a trait he has carried even before his fall into the Orcus Dungeon. Hajime is immensely cautious in all matters he handles, willing to take any possible precaution necessary to prevent even the slightest disadvantages from happening. when Chase tried to persuade him to help the Heligh Kingdom mass produced firearms for their war due to knowing that with Ehit's absolute influence over the people of Tortus, giving up his weapons to the Holy Church and Heiligh Kingdom is an extremely risky mistake as he knows that they will all eventually become his enemies since Hajime and his livers are the only ones who has learnt about Ehit's true nature and will definitely try to thwart his journey to return home by manipulating his worshippers to turn against them. Hajime even went as far as to threaten to kill Chase on the spot for stubbornly persist in Hajime also took the opportunity to told Aiko of what he learnt about Ehit in order to warn her firsthand and also to gain her help and support in warning his other classmates about it to minimize the chances of his classmates turning against him under Ehit's manipulation knowing that Aiko's popularity with her students will allow her to have a better chance at convincing them. Hajime also reluctantly agreed to Kouki's party members requests in supporting them to gain Age of God's Magic as a precaution in case he needed their help to fight against more of Ehit's Apostles. Hajime also admitted to Shizuku he prefered resolving problems early rather than at the last minute before it went out of control, also lamenting that Kaori's murder and nearly became an undead sex slave by Hiyama's hands was traumatizing even for himself.

Also unlike his original counterpart, Hajime is much more accepting of polygamy from the start of the series, being more ready to accept and reciporate the love of other women aside from his main lover albeit only with their permission. The night after he became lovers with Suzuka Himejima, Hajime accepted the confession of Lavinia, Kaguya Kushihashi and Latina Lucifer the next day and haved sex with all of them in the following night. He also accepted Kaori's love confession after gaining permission from his first four lovers and took Kaori's virginity the night after she joined his party. Hajime even passionately kissed Liliana as a sign that he reciporated her new found love before she returned back to the Heligh Kingdom much to the latter's joy.

While Hajime is usually blunt and cold to most people after his transformation and is not above expressing his annoyance with even those close to him, he is very spoiling towards those he loves and his family.

One other trait that remains unchanged about Hajime is that he still remains an otaku like his original counterpart, something Kaori point out. Hajime bases most of his creations and even his appearance off of things from animes, manga, and video games. He's even gone out of his way to create massive and extremely difficult to make Artifacts simply because it would be cooler. However, unlike his original counterpart, Hajime is not very self concious or even embarrased about it, instead being rather proud of it. Being also a Synergist at heart as well, Hajime can become so passion about what he decides to make that he won't stop or compromise until he finish what he started. This has led him to go overboard on more than one project and add many pointless but cool features to his Artifacts.

Power and Abilities
Mystical Mutation - in the Great Orcus Labyrinth, Hajime devours numerous powerful Demonic Beasts, manages to survive the lethal process due to the Ambrosia and his iron forged will. As a result, Hajime's constitution was mutated by the magic of the monster granting him a tremendously high status, even breaking pass the level 100 limit.
 * Immense Strength: After continuously devouring many powerful Demonic Beasts, by the end of conquering the Orcus Labyrinth, Hajime gained tremendous superhuman physical power that is completely monstrous with his Strength stats being 10950 at the end of Volume 1. Even without resorting to weapons, he can overpower the strongest humans, beastmen, and monsters with pure physical might. The tremendous force Hajime applied into his swordsmanship with Juuchi Yosamu allow him to cut through even the hardest objects such as Mledi's Golems army which are made of metal as well as incredibly powerful monsters with immense ease. While enhanced by Balance Breaker, Hajime could clash equivalently with Noint the strongest God Apostle of Ehit in terms of raw power By using evolution magic, Hajime can expotentially increased his strength to the point that he could crush Shizuku's doppelganger's replica of Yozora which is made of Azanthium the hardest ore of Tortus with a simple grip as well exert even greater power in his swordsmanship to perform immensely powerful slashes that can bisect even God Apostles with incredible ease.


 * Immense Speed - Hajime's speed and reflexes are also augmented to be extremely formidable, with his Agility stats being 13450 at the end of Volume 1. Supplemented with his speed-oriented skills, making it impossible for most enemies to detect his movements in battle. Even his overpowered classmates couldn't so much as sense Hajime's movements as Hajime could quick-draw Juuchi Yosamu's blade towards Kouki's throat without the latter even noticing. When enhanced by Riftwalk, Hajime could cut down numerous powerful monsters at once with lightning fast slashes.


 * Immense Durability - Hajime has gained superhuman physical durability, capable of withstanding attacks that would prove fatal for most people. When using his defensive abilities, Hajime's body becomes strong enough to handle attacks from one of God Apostle while only receiving minor injuries.
 * Immense Endurance - due to his countless brutal experiences in the Orcus Labyrinth from the agony of consuming monsters to withstanding numerous life threatening injuries from fighting all the powerful monsters, Hajime has attained tremendous tolerance to grievous pain. Augmented with his mystically mutated vitality and defense status, Hajime can withstand most attacks with only minimal discomfort.
 * Enhanced Senses - after continuously devouring many different types of monsters throughout Orcus Labyrinth, Hajime has developed superhuman senses. From having to fight different types of enemies that could completely hide their presence throughout Orcus Labyrinth, Hajime has honed his senses to the point where he can easily notice things before almost everyone else.

Genius Intellect - Like his original counterpart while his intellectual ability in academic studies is average, Hajime has proven himself to be an extremely clever genius in engineering. He has immense scientific knowledge which was self-taught from manga, anime, movies and video games. Master Swordsman - Unlike his alternate counterpart, Hajime heeding Kaguya's advice, began intense daily training in Yagyu Shinkage-Ryu in order to fully master the blade based powers of his Longinus the Canis Lykaon. Diligently and relentlessly practising his swordsmanship five hours a day under Kaguya's tulage. Eventually, Hajime became an extremely skilled swordsman after two months of dedicated daily training, combined with his tremendous physical stats, Riftwalk Magic Skill as well as his combat experiences and movements self-taught from fighting and killing all the powerful monsters of the Orcus Dungeon, Hajime became a far more formidable swordsman than most of Tortus's greatest warriors as well as his overpowered classmates Kouki and even Shizuku herself, able to wield Juuchi Yosamu with tremendous power and speed even with only one hand. Hajime continued to honed his skills through intense battles as well as daily diligent practise of at least two hours a day, eventually Hajime became a tremendously powerful master swordsman to the point, Hajime can decimate entire armies of powerful enemies using sheer might and skill in his swordsmanship. In Volume 4, Hajime could bisect Ahatod a massive three meter tall monster in a single slash, narrowly saved Kaori and Shizuku from being killed, smoothly quick-draw Juuchi Yosamu to counterattack an invisible Chimera with extraordinary timing and precison, cleanly slicing it in half. In Volume 6, Hajime could even fight on pair with the God Apostle Noint's dual wielding superhuman swordsmanship at high speed in mid-air while using his Balance Breaker, focusing Juuchi Yosamu's strikes solely at a certain point on her swords alongside Inazuma's gunshots to gradually weaken it until he could break them with gunshots with Kaminari and Inazuma and ultimately kill her by bisecting her with Yoru no Setsudan. After acquiring Evolution Magic, Hajime can significantly enhanced his overall physical abilities and swordsmanship to far greater levels, able to fight on pair with a magical doppelgänger of himself in the Frost Cavern, and defeating it with only moderate amount of effort. When a Limit Break enhanced Kouki went berserk and attacked Hajime, Hajime easily defended himself and overpowered Kouki with immense ease. Even after Kouki fused with his power up copy and activate Overload, Hajime was able to defeat Kouki without even using his full strength. Master Marksman - Like his alternate counterpart, Hajime has tremendous skills in marksmanship due to his inital experiences from using his revolver to kill various monsters of the Orcus Dungeon as well as further trained his marksmanship five hours a day after swordsmanship training for two months since conquering the Orcus Dungeon. Hajime employed his dual revolvers Kaminari and Inazuma for long range combat, with dynamic ambidexterity and immense accuracy, he can shoot down large numbers of powerful enemies at once including snipe down the smallest targets over the greatest distances. Alternatively, Hajime can combined both swordsmanship and marksmanship, able to perfectly coordinate between gunshots and sword slashes to attack or counter depending on the situation. During his battle against Noint, Hajime was able to aim Inazuma's bullets at a certain point on her swords and repeatedly shot at it to gradually weaken it during their mid-air, high-speed close-combat fight until her swords snapped. Hajime can ricochet his bullets off surrounding walls, allowing him to hit targets from their blind spots. He is capable of shooting things without looking at them as was demonstrated when he shot the Frost Eagles that were attacking Shizuku or during his battle with a corrupted Kouki.
 * Immense Mana - After continuously devouring many powerful monsters throughout Orcus Dungeon, Hajime's mana developed to tremendously powerful and immense levels with his Magic stats being 14780 at the end of Volume 1, far surpassing Atavists such as Suzuka, Lavinia, Kaguya and Latina, whom had extremely powerful mana reserves themselves. His original sky blue mana changing to crimson color. When he releases his mana, its powerful enough to block the immense mana pressure released from Noint, God Apostle. His mana capacity and regeneration are vast enough that Hajime could cast multiple Age of God's Gravity Magic and Spatial Magic spells each requiring very large amount of Mana in quick succesion without tiring, with his Void Fissure spell alone being powerful enough to inflict tremendous damage on Noint as well as operate his Airship Kamikaze which consumes an immense amount of mana to travel between locations. When enraged, he was able to cause all his classmates, who had overpowered cheat abilities to freeze in sheer terror.
 * Master Inventor - Like his original counterpart, Hajime is an extremely resourceful and innovative inventor, combining his scientific knowledge learned from countless manga, anime, and movies with his transmutation skill to create various powerful weapons and other advanced magic-powered machinery.
 * Master Craftsman: Like his original counterpart, Hajime has trained his craftsmanship as a Synergist to uttermost perfection, due to his earliest attempts to create modern firearms which are extremely difficult to create in comparison to swords and armors, eventually succeed after countless trial and error. With unrivaled precision and dexterity in his craftsmanship, Hajime became an outstanding master gunsmith. Combined with Age of God's creation magic, Hajime can create technomagical artillery of tremendous power. In addition to guns, Hajime can also apply his skills into swordsmithing to craft powerful swords of the highest quality, able to create two prized Katanas by using Kaguya's Katana as well as her basic knowledge of Japanese swordsmithing technique of steel folding method as reference, including refining them to be much more powerful. Hajime can even perfectly repair ancient artifacts. Hajime's masterpieces as a Synergist include his signature Revolvers Kaminari & Inazuma as well as his beloved blade Juuchi Yosamu, Suzuka Himejima's Naginata Fuen Suzume,Tessen folding fans Soyoku and pistol Hyakka Ryouran, Kaguya Kushihashi's Daisho pair of Katana and Wakizashi, Yawarakai-Te and Yuudachi and Shotgun Kuroganemaru, Shizuku Yaegashi's Shirasaya Katana Yozora, Kaori Shirasaki's twin Pistols Gemelli and bracelet Chesed, Lavinia's Submachine gun Acquario and necklace Chokmah, Latina Lucifer's Recurve Bow Sagittaria and pistol Ariete and Suzu Taniguchi's Tessen Fans Hod.
 * Master Tactician - Like his counterpart, Hajime is an extremely pragmatic tactician, relying on unorthodox yet extraordinary strategies allow him to outsmart most enemies including the God Apostle Noint. He managed to come up with a cunning lie that deceived most humans to turn against the God Ehit. Before his transformation, Hajime make cunning uses of his Transmute ability to first immobilize his target before killing it, something that impressed the knights who didn't expect he be of much help at the time. During the battle against the Behemoths, Hajime was able to quickly figure out a way to hold it back so his classmates could launch a barrage of magic attack against it when they were ready, which mostly worked if it wasn't for Daisuke trying to kill him.
 * Yagyu Shinkage-Ryu (柳生新陰流): Like the Yaegashi-Ryu, Yagyu Shinkage-Ryu is a historical Japanese martial art that has been around for generations being one of the most reowned style of samurai swordsmanship. Hajime learnt this swordsmanship style from Kaguya, and at her advice, Hajime learned to adapt Yagyu Shinkage-Ryu to form his own personal style. At first, Hajime's personalized style of Yagyu Shinkage-Ryu compared to Kaguya is slightly rough and unpolished but extremely effective, able to almost replicate a majority of Kaguya's techniques with even greater strength and speed than the original or even creatively improvised certain techniques to fight more effectively. With continuous training and further honed through battles, Hajime learnt to developed more powerful variations of Yagyu Shinkage-Ryu techniques including inventing his own sword techniques.
 * Enma Giri (閻魔斬り, Enma Slayer) : A powerful one handed overhead swing of extreme force and speed to split his target in half, it can be use in conjunction with Aerodynamic to gain a higher foothold to cut through taller and larger targets. It was powerful enough to cleanly bisect Ahatod a massive three meter tall monster in half.
 * Shunjinsen (瞬刃閃, Instant Blade Flash): Hajime's personal variation of a Yagyu Shinkage-Ryu Iaijutsu technique which is made more formidable by combining it with his Riftwalk Magic Skill to significantly enhanced speed, and reaction time a dozenfold as well as enhancing his senses to their limit, allowing Hajime to quick-draw his sword in less than a second and slash a target with deadly precision, being able to counterattack an attacking Chimera, slicing it in half.
 * Kamatachi YojinKai (鎌鼬踊刃界 ,Sickle Weasel Dancing Blade Realm) : A Riftwalk Magic enhanced version of Kaguya's Senmaioroshi, Hajime unleashed dozens of immensely fast slashes with his sword that can cut targets multple times in a second. By further combining this technique with Gale Claw Magic channeled into his sword, Hajime can create a storm of wind blades that can decimate enemies that enter its range.

Master Hand-to-Hand Combatant - Hajime trains extremely extensively to incorporate kicks into his fighting style, which he combines with his monstrous superhuman physical prowess and leg enhancement skills, allowing him to overpower his enemies without any effort. The most prominent of his unarmed skill is when he brutally overpowers Hiyama Daisuke, a summoned Hero with enhanced abilities without resorting to his weapons. When Kouki went berserk at the Frost Cavern of Schnee and fused with his powered up copy, Hajime was able to easily beat up the hero without any trouble or trying to kill him, despite all of Kouki's stats being increase enough to rival Hajime's own by taking advantage of Kouki's tattered mental state which left most of his attacks predictable to easily dodge and counterattack.

Magic Master -  Like his original counterpart, Hajime originally has zero magic affinity. However, unlike his original counterpart, Hajime gained the All Element Aptitude Skill to use all types of magic after devouring the Hydra, which grant Hajime a high compatibility with the other types of Age of God's Magic in addition to Creation Magic, combined with his magically mutated constituition to directly manipulate his mana which removed the necessity of chanting spells as well as tremendous mana capacity makes Hajime an extremely formidable magic user. Thus, Hajime trained this newfound magic affinity and prowess to utmost perfection, becoming highly skilled in all of Tortus's Age of God's Magic particularly masterful in both Gravity Magic and Spatial Magic with Gravity Magic became his second best magic after Creation Magic and Spatial Magic becoming his third best magic. Using Gravity Magic as his main form of offensive magic, Hajime can create powerful wide range or long range gravity based magic attacks. During his battle with Noint, Hajime was able to cast both Gravity Magic and Spatial Magic on an extremely powerful scale in rapid succession, effectively employing Gravity and Spatial spells offensively and defensively to counter Noint's long range attacks of Disintergration magic enhanced feathers as well as effectively used them for unique tactics that allow him to get an upper hand on Noint. However, unlike Lavinia, Suzuka, Kaguya and Latina, Hajime cannot fuse magic spells due to his lack of Composite Magic Skill.

Skills

 * Transmute - The base skill of the "Synergist" Job class. It allows the user to control, transform and manipulate any kind of ores, minerals or materials in any way or shape the user desires. In order to Transmute any object, the user has to be in contact with the object within the maximum range of 3 meters.
 * Ore Appraisal/Mineral Appraisal - Allows the user to identity and understand the basic structure of ores, minerals and materials. In some cases, properties like magical affinity or hardness of the ore or mineral is also notified in numerical range of "1" (weakest) to "10" (hardest).
 * Precision Transmutation/Precise Transmute - Increases the precision of transmutations.
 * Ore Perception/Mineral Probe - Allows the user to sense and locate any kind of ores, minerals and materials within a certain range.
 * Ore Desynthesis/Mineral Isolation - Allows separation of ores and minerals.
 * Ore Synthesis/Mineral Fusion - Allows fusion of ores and minerals into alloys.
 * Duplicate Transmutation - Allows the user to create duplicates of an already existing transmuted object or item. It's possible to also replicate an item created by someone else.
 * Compression Synthesis - Allows compression of transmuted items
 * Composition by Imagination - magic circles can be created just by imagining it.
 * Mana Manipulation - (This skill was gained upon consuming Monster Meat). Allows direct manipulation of mana without the need for a magic circles or incantations to enhance his body or use magic or special magic.
 * Mana Discharge - Allows user to focus and emit mana from their body.


 * Mana Compression - Allows the user to compress and expel mana.
 * Remote Manipulation - Allows the user to control the emitted mana.
 * Iron Stomach - (This skill was gained upon consuming Monster Meat). Allows the user to withstand the side-effects of consuming Monster Meat by mutating the body to adapt to it. If the monster's strength and ability is equal or higher than the user, then the user will gain the power and Skills of the Monster consumed.
 * Lightning Field - (This skill was gained upon consuming Monster Meat). Allows the user to produce an electrical/lightning field from their own body. Can't be expelled directly from the body, but redirected external if proper conduction is used.
 * Air Dance/Air Walk - (This skill was gained upon consuming Monster Meat). Increases the base reaction speed of the user, and the ability to move at high speed.
 * Aerodynamic/Aerodynamics - Allows the user to create small barrier-like plates of compressed air under their feet, to use as foothold to move around in the air.
 * Supersonic Step/Flash Step/Quick Step - Allows quick high-speed movement.
 * Steel Legs - Allows the user to reinforce their legs and increase the power and strength of their kicks.
 * Riftwalk - The final derivative of the "Air Dance" Skill. Allows the user to move at extreme high-speed, and increases the ability of all the five senses to the maximum to allow better focus and process all information easily while in extreme high-speed mode.
 * Gale Claw/Spirit Claw - (This skill was gained upon consuming Monster Meat). It allows the user to create pressurized blades of wind/mana upon an object to attack at close range. The blades are really sharp enough to cut through almost anything. Hajime usually lays this skill upon his sword Juuchi Yosamu for close quarters combat.
 * Night Vision - (This skill was gained upon consuming Monster Meat). Allows better vision in dark or night conditions.
 * Far Sight - (This skill was gained upon consuming Monster Meat). Allows an increased range of vision by focusing mana into the eyes.
 * Sense Presence - (This skill was gained upon consuming Monster Meat). Allows the user to gain a better understanding of the surrounding and sense life signs along with being able to sense beings who can utilize basic camouflage abilities. Has a range about 10 meters radius.
 * Precision Sensing - Allows focused target search and tracking.
 * Detect Magic - (This skill was gained upon consuming Monster Meat). Allows the user to detect and perceive the flow of mana and activation of hidden or ranged spells and magic.
 * Precision Sensing - Allows focused target search and tracking.
 * Sense Heat - (This skill was gained upon consuming Monster Meat). Allows the user to track and detect heat emitted around. Helpful in tracking warm-blooded creatures.
 * Precision Sensing - Allows focused target search and tracking.
 * Hide Presence - (This skill was gained upon consuming Monster Meat). Allows the user to hide/mask their own presence, to avoid tracking and detection by others.
 * Illusion Waltz - Allows the user to leave behind after-images while masking their own presence.
 * Poison Resistance - (This skill was gained upon consuming Monster Meat). Increase resistance to poison status.
 * Paralysis Resistance - (This skill was gained upon consuming Monster Meat). Increase resistance to paralysis status.
 * Petrification Resistance - (This skill was gained upon consuming Monster Meat). Increase resistance to petrification status.
 * Fear Resistance - (This skill was gained upon consuming Monster Meat). Increase resistance to fear or panic status.
 * Elemental Resistance - (This skill was gained upon consuming Monster Meat). Increase resistance to magical elements to a certain degree.
 * Foresight - (This skill was gained upon consuming Monster Meat). Allows user to predict and perceive the movements of the opponent.
 * Diamond Skin - (This skill was gained upon consuming Monster Meat). Coats the user's body in a hardened shell of mana, which increases the user's defenses and protects them from all attacks to a certain degree. The hardened shell of mana has of a diamond-patterned structure, hence the name.
 * Diamond Protection
 * Focused Hardening
 * Steel Arms - (This skill was gained upon consuming Monster Meat). Allows the user to reinforce their arms and increase the power and strength of their punches, elbows, chops and etc.
 * Intimidate - (This skill was gained upon consuming Monster Meat). Allows the user to cast Fear or Panic status to beings around, by amplifying the user's presence proportional to the amount of mana used to activate the skill.
 * Telepathy - (This skill was gained upon consuming Monster Meat). Allows the user to communicate with others by a transference of thoughts in from their mind. Has a limited range.
 * Tracking - (This skill was gained upon consuming Monster Meat). Allows the user to mark places or beings using their own mana and track them. Helpful to maps or get the general idea of a different region, than the user's current location.
 * Increased Mana Recovery - (This skill was gained upon consuming Monster Meat). Increases the mana recovery rate of the user.
 * Mana Conversion - (This skill was gained upon consuming Monster Meat). Allows the user to convert mana into stat bonus for a certain period of time, thus allowing them to boost their own strength.
 * Stamina Conversion - Converts mana into stamina.
 * Healing Conversion - Converts mana to boost natural self-healing rate.
 * Shock Conversion - Converts mana into pure force.
 * All Elemental Aptitude - (This skill was gained upon consuming Monster Meat) Allows the user to use all kinds of magic.
 * Limit Break - (This skill was gained upon consuming Monster Meat). Allows the user to temporarily boosts their base stats by three times of normal for a limited period of time. But has a risk of leaving the user seriously fatigued after the duration is over. Also repeated usage of the skill could damage the body of the user.
 * Overload - a skill greater than limit break - it multiplies the abilities of the user by five times with more damage recoil to the user than the normal limit break.
 * Creation Magic - one of the "Ancient Magic" originating from the "Age of God", which grants control over any object, structure (be it physical or magical) or mineral, allowing the user to shape or transform them in anyway they wish. It is the only form of magic which allows the creation of an "Artifact". The true power of this magic is the ability to 'interfere with any inorganic material'. As a Synergist, Hajime has the highest compatibility with this magic and uses it to make full uses of the other Ancient Magics.
 * Gravity Magic - One of the "Ancient Magic" originating from the "Age of God", it gives the user control over gravity. The true power of this magic is the ability to 'interfere with the energy of star', and just not gravity. Theoretically, it could also interfere with things like earth vein or terrestrial heat, bedrock or magma; and it isn’t impossible to use this magic to purposefully generate earthquake or volcano eruption. Due to his newfound All Elemental Aptitude Skill which he attained from devouring the Hydra, Hajime has high compatability with this magic, which he relentlessly trained to perfection, allowing him to manipulate gravity on a tremendous scale, even precisely focus its range on a single target as shown when he used Gravity Magic to exert an immense amount of downward gravitational force alongside his Night Crescent technique to bind Noint in place long enough for him to finish her with Yoru no Setsudan. By the time Hajime started conquering the Haltina Labyrinth, Hajime had further refined his mastery of Gravity Magic to greater levels, able to quickly bind three slime dopplegangers of Suzuka, Lavinia and Ryuutaro with Gravity Magic and also bind Kouki, Ryuutaro and Suzu to stop them from sexually assault Shizuku while being careful enough not to exert too much gravitational force to seriously injured them while trying to physically stop the sexual assaults of Suzuka, Lavinia, Kaguya, Latina and Kaori. With Evolution magic enhancing his overall magic abilities, Hajime's gravity magic became powerful enough to pin in place a berserk Overload enhanced Kouki who have fused with his powered up copy long enough for Hajime to use Yoru no Setsudan.
 * Spatial Magic - One of the "Ancient Magic" originating from the "Age of God", it allows the user to manipulate the space around themselves, allowing them to either bend or expand the space near them or move themselves to another space or location. The true power of this magic is the ability to 'interfere with the boundary'. Meaning it can allow the user to manipulate anything, like the elimination of race-creature gap, or formulating new boundary to create a spirit world; it's possible to achieve those kinds of things. Due to his newfound All Elemental Aptitude Skill, Hajime also has high compatability with this magic, which he also trained to perfection, in Volume 6 Hajime was able to create a powerful spatial barrier to completely block Noint's Hellfire Tsunami, and later cast Void Fissure spell to generate a series of spatial shockwaves powerful enough to seriously injured Noint while also casting Illusion Cage to protect himself due to being within the range of the destructive shockwaves. Hajime also show enough skill to open two pair of small spatial portals at the same time to teleport Kaminari and Inazuma's bullets straight towards Noint's head allowing him to destroyed her twin great swords when she used them to block it.
 * Restoration Magic - One of the "Ancient Magic" originating from the "Age of God", which allows the user to restore the state of anything to either its previous or original condition. The true power of this magic is the ability to 'interfere with the time', meaning it has the ability to manipulate the time of anything, anyplace or anyone to a point the user desires to.
 * Spirit Magic - One of the "Ancient Magic" originating from the "Age of God", which allows the user to manipulate the soul of a living being directly. It's possible to revive a living being back from the dead (time restriction applicable), or transfer the soul of a living being from one body to another, or even into a non-physical body as well, practically granting any living being immortality. The true power of this magic is the ability to 'interfere with the negative material possessed by living thing'. To be more specific, this magic could also interfere with things like energy inside the body that was magic power, heat, electricity, then thought, consciousness, memory. Those who have mastery over this magic can even create an artificial consciousness, and allow it to inhabit anybody they wish.
 * Evolution Magic - One of the "Ancient Magic" originating from the "Age of God", which allows the user to enhance or evolve all other forms of power, be it strong or weak. It can work on even other "Ancient Magic" as well, boosting their power and scope. The true power of this magic is the ability to 'interfere with the information about existing things'. This magic enhances or evolves an ability or power by a stage of 1, by interfering with the targets information, and the increased it one-by-one stage.
 * Metamorphosis Magic - One of the "Ancient Magic" originating from the "Age of God", which allows a user to remake the form of a normal being and reform them into a different form. Normally it's used to remake a normal organism and turn it into a monster, or even manipulate the magic stone of a monster and remake them. But the true power of this magic is the ability to 'interfere with any organic material'. Meaning not only animals, but it's also possible to remake plants or intelligent beings, and reform their structure as needed. Even byproducts of organic material, like paper or food, can also be manipulated by this magic. The magic stone which gets created during the process is just a byproduct of the process.

It should be noted however that concept magic requires the user to concentrate on raising up their wish in order to materialize the concept, as such it wouldn't be useful in a battle where the user is under attack. Also, some concepts aren't possible to materialize by the user on their own, for example, Hajime could only make degraded versions of the crystal key without Lavinia and Suzuka.
 * Concept Magic - It is a form of "Ancient Magic art" which is a combination of many other ancient magics. The main ability of Concept magic is that allows one to interfere with the laws of the world and impress concepts upon it. By raising up a powerful wish or desire with Spirit Magic and Evolution Magic, it can be raised to a level of a concept before being forcefully materialized with magical power. However, since the user's desire at of the time of use, is used as the base of the magic, to raise up and create the concept, the spell may not remain stable in subsequent uses, thus a single spell can only be used once under most circumstances. However if the desire is still needed, it can be used more than once, like in the case of Hajime's crystal key which had the concept of "I want to return home" in it, was destroyed by Ehit he was still able to recreate the crystal key again because his desire of wanting to return home was still there.
 * Language Comprehension - A base skill granted to all those who got Summoned. It gives the user the ability to understand any language and be proficient in it.

Spells/Attacks
Ancient Magic Spells
 * Obsidian Vortex - a basic spell that uses gravity magic to create a gravitational field around either the caster or a nearby target by touching it. It alters gravity's hold on the target to make them lighter or heavier.


 * Heavensfall - gravity magic which forms a black hole that is four meters in diameter.
 * Cursed Sky - magic used to move the black hole.
 * Asura - gravity magic that creates a black hole 500 meters in diameter, which can be smashed into the enemy.
 * Illusion Cage - spatial magic that locks a section of space in place. It can be used as both a barrier, and as a means of capturing a target, but it requires a lot of mana to be used.
 * Void Fissure - spatial magic that forcibly contracts, then rapidly expands space in a certain area. The resulting shockwaves cause explosions that can't be defended by regular means.
 * Cosmic Rift - spatial magic that connects two separate points in space and forms a gate. With continous training and practise, Hajime can open multiple portals at once, in Volume 6 Hajime create two pair of portals to teleport his fired bullets straight towards Noint's head from left and right.
 * Limiter Removal - evolution magic that exponentially increases his strength, senses, and reflexes.

Equipment
Being a "Synergist" and an "Otaku", Hajime has created a lot of Weapons and Equipment based on his knowledge from mostly Manga and Anime. He has also collected a lot of Artifacts along the course of his journey through Tortus.

Canis Lykaon: Hajime possesses the Longinus, Canis Lykaon, which takes on the form of a small black dog that he named Beowulf. It is an Independent Avatar-Type with its own instincts, able to produce blades from its body and transform itself into a sword. From the dangers of fighting the monsters of the Orcus Dungeon, Hajime awakens the ability to let Beowulf move and attack through shadows along with being capable of growing its black blades from shadows as long as it is within his field of vision. After their fight against the Hydra, Beowulf has grown into a full-grown black dog and lost the ability to grow blades from his body. Beowulf can now create blades from shadows in his mouth to fight and has displayed both incredible superhuman physical prowess and extraordinary swordsmanship skills that far surpasses Shizuku. Hajime can also produced black blades from shadows similar to Beowulf. According to Lavinia, the blades produced by the Canis Lykaon is capable of cutting down even concepts like magic or spells, and with enough mastery can slayed even gods. Through intense training, Hajime has mastered his Longinus to a tremendous level, to the point of being able to slice apart the very fabric of space-time, cover the entire Heligh Kingdom with countless massive blades to massacre a massive army of hundred thousand monsters and demons, even separate Kouki from his fusion with a magical doppleganger along with all his mana without killing him.
 * Swords: Before he crafted Juuchi Yosamu, Hajime can produced swords with his Sacred Gear from his shadows for melee combat.


 * Darkness Aura: Hajime is capable of using the Canis Lykaon's darkness based powers to enshroud himself in an aura of darkness which significantly enhances his physical prowess. Hajime can also channels large amount of darkness into his sword Juuchi Yosamu to apply the Canis Lykaon's absolute slicing power into it to immensely enhanced its striking power or fired off as extremely powerful slashing waves of darkness that allow him to cut enemies from a distances, as well as easily countered Kouki's Limit Break enhanced Light spells augmented by the power of his improved Holy Sword even without using his Sacred Gear's darkness abilities at full power.


 * Night Crescent: This is a technique which summons a black blade from the shadows around him. He is able to generate one from even his opponent's shadows catching them off guard and was shown to be powerful and sharp enough to bisect a zombified Kondou in half. Hajime can also summon multiple blades from a single shadow which are powerful enough to inflict devastating injuries on the God Apostle Noint and briefly bind her arms and legs in place.

Juuchi Yosamu (十千夜寒, 10,000 Cold Nights): Hajime's primary weapon for close combat, Juuchi Yosamu is one of Hajime's greatest masterpieces, a Katana with a jet-black blade masterfully crafted from compressed pure azanthium, the hardest ore in Tortus by using Kaguya's original Katana as reference. With unrivalled precision of craftsmanship, Juuchi Yosamu has immense strength and sharpness, able to cut through anything, further enchanted with Diamond Skin Magic renders it near-indestructible. Hajime can also greatly enhanced its cutting power by channeling Canis Lykaon's darkness based power or his special magic skill Gale Claw into it. Juuchi Yosamu is later enchanted with spatial magic, allow it to cut space itself, making it impossible to defend against, allowing Hajime to cleanly slice through the most powerful enemies in a single slash.
 * Night of Long Knives: A more powerful version of Night Crescent, which Hajime can summon countless blades from his surrounding shadows to cut or impaled numerous enemies at once on a wide range.
 * Mini Beowulves: An new ability of Canis Lykaon, a lesser version of the Eclipse Fenrir Legion which Hajime can create several puppy sized versions of Beowulf made completely out of darkness, like Beowulf, these mini Beowulves have a symbiotic connection with Hajime, allowing Hajime to control them by thoughts even sharing their vision with him as well as channel his Skills such as Transmutation through them though it requires incredible amount of concentration to do so and with only one puppy at a time. Hajime can outfit them with collar type artifacts that can use Spatial Magic, allowing Hajime to open corresponding portals to their location they were sent to infiltrate, the artifacts are mounted with a magic ore scope that can transmit what they caught to Hajime's Demon Eye Monocle allowing Hajime to indirectly share what they see while controlling all at the same time. The Mini Beowulves also had superhuman physical prowess and speed to fight using Tanto knives of darkness grasped in their jaws similar to Beowulf, enough that several of them can hold back a magical doppelganger of Shizuku Yaegashi while holding back. They also have enough dexterity in their paws to used a syringe to inject sleeping poison into a target as shown when Hajime used one to save Liliana from being raped by Barius.
 * Night Celestial Slash Dogs: The Balance Breaker of Canis Lykaon, which covers Hajime with darkness turning him into a humanoid black hound with a total of six tails; while Beowulf turns into a big black hound. In this form, Hajime is granted enhanced strength and speed, and also create innumerable black blades including vastly extending the range of his darkness and shadows, being capable of tinging the skies and earth in darkness.
 * Ame-no-Ohabari: The strongest divine sword of Shintoism which slayed Kagutsuchi that has been sealed into the Canis Lykaon, through further refining his mastery over the Canis Lykaon, Hajime awakened the ability to summon the Ame-no-Ohabari with the Shinto Fire God Kagutsuchi's power, enabling it to generate black and red flames. Hajime also learned to manifest the Ame-no-Ohabari by using the Juuchi Yosamu as a medium, fusing them together to create the more powerful Yoru no Setsudan.
 * Yoru no Setsudan: A more powerful form of Juuchi Yosamu by using it as a medium to manifest the Ame-no-Ohabari, Hajime combined the power of both swords into one, creating the Yoru no Setsudan, a long and immensely sharp Nodachi covered in black and red flames, able to cleanly bisect Noint one of Ehit's God Apostle in half easily shredding through her Disintergration magic infused wings barrier while the flames of Kagutsuchi completely incinerated her body to ashes. Further reflecting Hajime's tremendous mastery over the Canis Lykaon, the Yoru no Setsudan can even slice the very fabric of space-time.

Kaminari & Inazuma (雷 & 稲妻 ,Thunder & Lightning): Alternate universe counterpart of the original Donner & Schlag, Kaminari & Inazuma are technomagical revolvers, being crafted from composite alloy of Tauru ore, Shutaru ore, and Azanthium ore of highest quality. Both possess incredible firepower, able to easily pierce metal armor and blast a full grown human head off. When enhanced by Lightning Field magic, it possess firepower surpassing an Anti-Tank Rifle. Unlike his original counterpart, Hajime used Kaminari & Inazuma as his side weapon for long range combat.

 Raikōhō  (雷吼炮, Thunder Roar Sear): Alternate universe counterpart of the original Schlagen, Raikōhō is Hajime's second masterpiece, a technomagical rifle also powered with Lightning Clad Magic, having twenty times greater firepower than Kaminari & Inazuma combined.

Sendan Kōten Taihō (千弾皎天汰炮, Thousand-Bullet Bright Heaven Culling-Sear): Alternate universe counterpart of the original Metzelei, Hajime's third masterpiece, a technomagical gatling gun, able to rapid fire 12,000 bullets per minute and can fire for 5 continuous minutes.

Gekizoku Shinten Raihō (撃賊震天雷炮, Striking Heaven-Shaking Thunder Cannon): Alternate universe counterpart of the original Orkan, Hajime's fourth masterpiece, a technomagical rocket launcher, loaded with missles made of flamrock ore enchanted with Lightning Clad Magic, the static electricity filled missles explode on impact, creating massive explosions.

Kazeshini (風死, Wind of Death): Alternate universe counterpart of Getsurin, razor sharp chakrams enchanted with Gale Claw Magic and Hide Presence Magic.

Yozora (夜空, Night Sky): One of Hajime's greatest masterpieces, a black double-edged Shirasaya Katana Hajime crafted from compressed azanthium as a prototype before creating Juuchi Yosamu. Yozora is extremely light while having immense sharpness and near indestructible durability, its base physical attributes surpass even Heligh Kingdom's Holy Sword. During the conquest of the Great Reisen Labyrinth, Hajime equipped Beowulf with Yozora as a means to bypass the Mana dispersing effects of the Great Reisen Labyrinth. It was later given to Shizuku Yaegashi one of his lovers as a gift replace her broken sword.

Kuzuri (屈狸, Wolverine) Alternate universe counterpart of Steiff, Hajime's technomagical motorcycle with the design of a wolf. Like its original counterpart, Kuzuri's speed is adjusted based on the amount of Mana supplied to the engine, so it's much easier to learn and handle than conventional motorcycles. A special machine is attached to the bottom of Kuzuri which smooths out the ground before the wheels hit it, thus allowing for a smooth ride. The only draw-back it has is that it needs direct 'Mana Manipulation' to run, so only a limited people can use it.

Hagane (鋼, Steel): Alternate universe counterpart of Brise, a technomagical pick up truck resembling a military Hummer, an armored vehicle with a thick armor plating and numerous weapons installed within its frame, like the rear turret or installable gatling guns. It has build-in suspensions, and the same ground leveling mechanic as "Kuzuri", which gives it smooth ride on any kind of terrain. Similar to "Kuzuri", it also runs on Mana, and all the mechanics within are controlled through the manipulation of Mana. The seat inside are two rows of bench seats, with a capacity of around 6 people, and has a sunroof on the top. It is also equipped with an air-conditioning system and a mini-fridge. Like "Kuzuri", it also has the draw-back of needing direct 'Mana Manipulation' to run, so only a limited people can use it.

Crescent Moon Wolf Coat: Hajime's primary battle outfit after conquering the Orcus Dungeon, a black coat made of extremely tough leather of various powerful monsters residing in the deepest depths of the Orcus Dungeon further enhanced by enchantments by Lavinia. It has incredible resilience and durability. It has the embroidery of a large wolf head biting a crescent moon on its back as well as a baldric with a palm sized, ornamented breast plate made of compressed Azanthium enchanted with Diamond Skin Magic worn across his chest.

Demon Eye Monocle: Alternate universe counterpart of Demon Eye, a monocle artifact made of Divinity Stone imbued with Detect Magic and Foresight, it can be worn on Hajime's right eye allowing him to see the flow and strength of mana surrounding a person or object, it's color, and the element and "core" of the spell they were trying to activate. It can be used to detect magic traps, and also received images from connecting magic ores of his golems allowing him to have shared vision. And since the Demon Eye Monocle was made out of Divinity Stone, it was constantly giving of a faint blue glow.

Treasure Trove: A ring-shaped artifact crafted by Oscar that had small one centimeter ruby set in its center. The ruby was actually an artificially created dimensional space where things could be stored.

Sonic Grenade: it was developed from a demon that could emit ultrasonic waves that Hajime met on the 80th level. The demon had a special organ inside its body that generated these sounds to attack. Hajime did not get any special Skills for defeating this monster, but he was able to use its special organ as materials for his new grenade.

Flash Grenade: A makeshift grenade made from a specially coated Green Light Stone filled to the brim with magical energy and powdered Combustion Stone in the core, it is ignited remotely when Hajime uses his "Lightning Field" Magic to activate it, but any sufficiently powerful electrical charge could also trigger it. As its name implies, it unleashes a blinding flash of light to disorient foes.

Incendiary Grenades: Grenades made by Hajime using transmutation. It is made by using flamrock ores which ican release intense flames that burns up to 3,000 degrees Celcius upon ignition.

Ambrosia: a liquid secreted from the Divinity Stone that heals all kinds of wound. It couldn't grow limbs, but supposedly it extended one's life so long as they continue to drink it, and was also referred to as the elixir of life. However, while Ambrosia could keep a man alive through all but the most heinous of condition, it could not sate hunger.

Divinity Stone: A rare crystal that is considered to be one of the world's greatest historical treasure. Currently the people of Tortus considered them as a lost legend. It is said that Divinity Stones was created when a large clamp of mana pooled together and crystallized over the course of a thousand years. It range from 30-40 centimeters in diameter, and then over the course of a few hundred years their saturated mana liquefied and poured back to earth. The liquid they secreted was known as "Ambrosia". After it had ran out of its original mana, Hajime used it to create his Demon Eye Monocle artifact and Divinity Stone Jewellery and artifacts such as Swallow's Cowrie Shell, Jewel of the Dragon's Neck, the Jewelled Branch of Horai, Chesed and Chokmah for his lovers.